Table of Contents
- Introduction
- The problem – tight coupling
- Solution
- Principles of IOC
- Ways of implementing IOC
- Implementing the DI
- What’s wrong with DI FACTORY?
- The container way
- Implementation using Windsor
- References
- Other Interview question PDFs
Updated
Added link for how to do DI using Unity application bocks.
Introduction
I have been writing and recording on design patterns for past some days. You can see some of the design pattern videos we have made on http://www.questpond.com/FreeDesign1.htm. You can read my previous articles on design patterns ,UML, MVC and MVP from the below links:
- DI using unity application blocks http://www.codeproject.com/KB/aspnet/IOCandDI.aspx
- Part 1 – Design patterns Factory, Abstract factory, builder, prototype, shallow and deep copy, and singleton and command patterns
- Part 2 – Design patterns Interpreter, Iterator, Mediator, Memento and observer patterns
- Part 3 – Design patterns State, Strategy, Visitor, Adapter and fly weight pattern
- Part 4 - Design patterns Bridge, Composite, Decorator, Facade, COR, Proxy and template pattern
- Part 5 Model View Controller MVC
- Part 6 Model View Presenter
You can download by architecture interview question book from here.
In this section we will discuss about how IOC and DI can help us build loosely coupled software architecture. I am not sure should we call this a design pattern or more of a approach. If you search around the web you will see lot of controversy on whether IOC is a design pattern or not. From my point of view it is a design pattern as it solves a problem context.
It would be great to see actual architectures implementing IOC using container oriented approaches. I am sure it will change the way we think about interaction between components.
So let’s understand in detail about IOC and DI.
In this section we will discuss about how IOC and DI can help us build loosely coupled software architecture. I am not sure should we call this a design pattern or more of a approach. If you search around the web you will see lot of controversy on whether IOC is a design pattern or not. From my point of view it is a design pattern as it solves a problem context.
It would be great to see actual architectures implementing IOC using container oriented approaches. I am sure it will change the way we think about interaction between components.
So let’s understand in detail about IOC and DI.
The Problem – Tight Coupling
Before even we get in to abbreviation of IOC and DIP, let’s first
understand the problem. Consider the below example we have a customer
class which contains an address class object. The biggest issue with the
code is tight coupling between classes. In other words the customer
class depends on the address object. So for any reason address class
changes it will lead to change and compiling of ‘
ClsCustomer
’ class also. So let’s put down problems with this approach:- The biggest problem is that customer class controls the creation of address object.
- Address class is directly referenced in the customer class which leads to tight coupling between address and customer objects.
- Customer class is aware of the address class type. So if we add new
address types like home address, office address it will lead to changes
in the customer class also as customer class is exposed to the actual
address implementation.
Figure: - Problems of IOC
So if for any reason the address object is not able to create the
whole customer class will fail in the constructor initialization itself.
Solution
Now that we know the issue, let’s understand the solution. The
solution definitely revolves around shifting the object creation control
from the customer class to some one else. The main problem roots from
the customer class creating the address object. If we are able to shift
this task / control of object creation from the customer class to some
other entity we have solved our problem. In other sentence if we are
able to invert this control to a third party we have found our solution.
So the solution name is IOC (Inversion of control).
Principles of IOC
The basic principle of IOC stands on the base of Hollywood principle (response given to amateurs auditioning in Hollywood):
Do not call us we will call you
Translating to bollywood (for struggling actors)
Aap Mauke ko mat bulao, mauka aap ke paas ayega – Hindi conversion ?
In other words it like address class saying to the customer class, do not create me I will create myself using some one else.
There are two principles of IOC:
There are two principles of IOC:
- Main classes aggregating other classes should not depend on the direct implementation of the aggregated classes. Both the classes should depend on abstraction. So the customer class should not depend directly on the address class. Both address and customer class should depend on an abstraction either using interface or abstract class.
- Abstraction should not depend on details, details should depend on abstraction.
Figure: - IOC framework
Figure ‘IOC framework’ shows how we can achieve this decoupling. The
simplest way would be to expose a method which allows us to set the
object. Let the address object creation be delegated to the IOC
framework. IOC framework can be a class, client or some kind of IOC
container. So it will be two step procedure IOC framework creates the
address object and passes this reference to the customer class.
Ways of implementing IOC
Ok, now we know the problem, let’s try to understand the broader
level solution. Let’s look at how we implement the solution for IOC. IOC
is implemented using DI (Dependency injection). We have discussed on a
broader level about how to inject the dependency in the previous
sections. In this section we will dive deeper in to other ways of
implementing DI.
Figure: - IOC and DI
Figure ‘IOC and DI’ shows how IOC and DI are organized. So we can say
IOC is a principle while DI is a way of implementing IOC. In DI we have
four broader ways of implementing the same:
- Constructor way
- Exposing setter and getter
- Interface implementation
- Service locator
In the further sections we will walkthrough the same in more detail.
Constructor Methodology
In this methodology we pass the object reference in the constructor
itself. So when the client creates the object he passes the object in
the constructor while the object is created. This methodology is not
suited for client who can only use default constructors.
Figure: - Constructor based DI
Setter and Getter
This is the most commonly used DI methodology. The dependent objects
are exposed through set/get methods of classes. The bad point is because
the objects are publicly exposed it breaks the encapsulation rule of
object oriented programming.
Figure: - Getter and Setter
Interface based DI
In this methodology we implement an interface from the IOC framework.
IOC framework will use the interface method to inject the object in the
main class. You can see in figure ‘Interface based DI’ we have
implemented an interface ‘
IAddressDI
’ which has a ‘setAddress
’
method which sets the address object. This interface is then
implemented in the customer class. External client / containers can then
use the ‘setAddress
’ method to inject the address object in the customer object.
Figure: - Interface based DI
Service Locator
The other way to inject dependency is by using service locator. Your
main class which will aggregate the child object will use the service
locator to obtain instance of the address object. The service locator
class does not create instances of the address object, it provides a
methodology to register and find the services which will help in
creating objects.
Figure: - Service locator
Implementing the DI
Now that we know the various types of DI to implement IOC. Its time to understand how we can actually implement these DI’s.
What’s wrong with DI FACTORY?
The first thing which clicks to mind is, can't we achieve all the
above things using factory. The main problem is all about one class
doing the creational activity of its contained objects which leads to
heavy coupling. Introducing factory can solve that to a great extent.
Here are the issues with factory which makes us force to think about some other solutions:
Here are the issues with factory which makes us force to think about some other solutions:
- Everything is hardcoded: - The biggest issues with factory are it can not be reused across applications. All the options are hardcoded in the factory itself which makes the factory stringent to particular implementation.
- Interface dependent: - The base on which factories stands are common interfaces. Interfaces decouple the implementation and the object creation procedure. But then all the classes should implement a common interface. This is a limitation by itself again.
- Factories are custom: - They are very much custom to a particular implementation.
- Everything is compile time: - All dependent objects for an object in factory have to be known at compile time.
The container way
A container is an abstraction responsible for object management,
instantiation and configuration. So you can configure the objects using
the container rather than writing client code like factory patterns
to implement object management. There are many containers available
which can help us manage dependency injection with ease. So rather than
writing huge factory codes container identifies the object dependencies
and creates and injects them in appropriate objects.
Figure: - Container in action
So you can think about container as a mid man who will register
address and customer objects as separate entity and later the container
creates the customer and address object and injects the address object
in the customer. So you can visualize the high level of abstraction
provided by containers.
What we will do is cover the customer and address example using one of the container Windsor container, you can get more details about the container here.
What we will do is cover the customer and address example using one of the container Windsor container, you can get more details about the container here.
Implementation using Windsor
The first thing we do is create the address interface and create the
concrete class from this interface. Interface will be an entity to use
for injection rather than concrete objects, so that we deal with more
abstraction rather than concrete implementation.
Figure: - Address interface
In the customer class we have passed the object through the constructor.
Figure: - Customer class
If we are said to write the client code. , it would be something as
shown in figure ‘Client code’. In step 1 we create a concrete object and
point the implementation to the interface IAddress. In step 2 we pass the interface object to customer class constructor while creating the object.
Figure: - Client code
Ok, now lets see how this will work if we use the Windsor container.
Figure ‘Windsor container’ shows how it looks like. So step 1 creates
the Windsor container object. Step 2 and 3 register the types and
concrete objects in the container. Step 4 requests the container to
create the customer object. In this step the container resolves and set the address object in the constructor. Step 5 releases the customer object.
Figure: - Windsor container
Ok, guys understood, the above code is more complicated than the client code. In actual implementation
using the container we never use client code, rather we use config
files. You can see from figure ‘Creating using config files’ we have
better flexibility to add more objects. The XmlInterpreter object helps
to read the config file to register the objects in the container. Using
the container.resolve method we have finally created the customer
object. So the container plays the mediator role of understanding the
customer object and then injecting the address object in the customer
object through the constructor. In config file we need to define all the
components in the components section.
Figure: - Creating using config files
Reference:
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